I have been creating a 3D farming simulation game with Unity. I am a huge fan of Stardew Valley, so in my desire to learn Unity3D and C# better, I decided to make a simple simulation based around this game. The main game play features are being able to till soil, plant seeds, and harvest […]
Year: 2017
Blip – 2D Mobile game made with Unity
Blip is a 2D game I made for Android and iOS using Unity. It’s based on the arcade game ‘whack-a-mole’, and involves furiously tapping little monster heads for points. It features 30 levels, and different monsters that unlock as you progress. There is also an endless mode, in which the game only ends if you […]
OpenGL 4 Environment Mapping
I’ve been building on my OpenGL 4 and GLSL knowledge by implementing a 3D application featuring a cubemapped skybox and a sphere showing a reflection of the skybox. The shader for the sphere also uses the Blinn-Phong model for illumination, however I’ve set the ratio of the environment colour to be higher than the lighting, so […]
