I worked as programming lead on Legacy, which is a title for iOS currently in soft launch during my time at 22cans. A video of some footage from early development can be found here: https://www.youtube.com/watch?v=BtxwATMd_bE&t=1s It is a city building game at its core, but players are encouraged to design and build whatever creations they […]
Author: Alice
Dragon Words 2
Dragon Words 2 is a 2D puzzle/word game available on Facebook, Android, iOS and Kindle. This is the most recent game I have completed. It is a Flash game programmed in Haxe, based on our previously released game, Dragon Words, which is no longer available. The game play is very similar, however the UI and level […]
Jackpot Bingo
Jackpot Bingo is a 2D Multiplayer Bingo simulation game. It is available on Facebook here. Jackpot Bingo has been the first live game that I programmed entirely from start to finish. I was shown a design document at the start of the project, and given an empty flash project to start working on. I programmed […]
Fishing World
Fishing World is a fishing simulation game published by Inertia Game Studios that can be played on Facebook, Android, iOS and Kindle. This was one of the first games I worked on when I started working at Inertia, and had already been released for a few months. My project was to add in the functionality […]
Farming Simulator – Unity 3D
I have been creating a 3D farming simulation game with Unity. I am a huge fan of Stardew Valley, so in my desire to learn Unity3D and C# better, I decided to make a simple simulation based around this game. The main game play features are being able to till soil, plant seeds, and harvest […]
Blip – 2D Mobile game made with Unity
Blip is a 2D game I made for Android and iOS using Unity. It’s based on the arcade game ‘whack-a-mole’, and involves furiously tapping little monster heads for points. It features 30 levels, and different monsters that unlock as you progress. There is also an endless mode, in which the game only ends if you […]
OpenGL 4 Environment Mapping
I’ve been building on my OpenGL 4 and GLSL knowledge by implementing a 3D application featuring a cubemapped skybox and a sphere showing a reflection of the skybox. The shader for the sphere also uses the Blinn-Phong model for illumination, however I’ve set the ratio of the environment colour to be higher than the lighting, so […]
University 3D Graphics Projects
I took a 4 year Masters degree course in Computing Science, starting in 2010. During this time, I selected 4 different graphics modules, the first being a 2D introduction to computer graphics, and the other 3 being in 3D. All of these were implemented in C++ using OpenGL 3.2. All videos linked here suffer from low […]
